We are officially opening the year 2017 with WT|Wearable Technologies Conference 2017 EUROPE! The seminar takes place in Munich on February 7-8 at ICM. Join us and be component of our 11-year trip and also discover more regarding brand-new market fads as well as innovations in simply 2 days!
One of several audio speakers this year is Tarek Ouertani functioning at ProGlove. To figure out more about their innovative clever glove as well as his view on commercial wearables read the interview listed below.
Can you discuss to our viewers a bit about your product?
ProGlove is a clever glove that enables manufacturing and also logistics team to work quicker, safer and also simpler. Refine actions can be documented handsfree as well as the clever glove gives immediate responses to its individual. We link the worker to the commercial Net of Things.
Where do you see ProGlove in 5 years?
In five years we see ProGlove as the No 1 commercial wearable company. Our products will certainly allow the info flow between industry decision makers as well as the worker and also making producing a lot more efficient and also flexible.
Can you provide us a preview on why people ought to attend your speech in Munich?
I’m mosting likely to inform you where and also how wearables are used in the sector today and just how they will certainly be utilized for in the future. As well as certainly you are mosting likely to experience a live demo of our products.
How do you see a wearable market advancing in the following 10 years?
In the following One Decade we will have a great deal of experiments for a great deal of niche markets. There will be certain essential modern technologies for wearables, I don’t see the one wearable that is utilized in every event. It’s more probable that we have for every circumstance where additional details or communication or accumulated information is helpful, particular smart points – like specific wearables.
What is your favorite wearable as well as why?
Apart from ProGlove: I’m eagerly anticipating genuinely online/ increased fact video games – enabled by wearables. I do not care which type variable those wearables have as long as they make it possible for the game experience.
http://authoritywearables.com/industrial-wearables-interview-with-tarek-ouertani-proglove
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